Wasteland 2 is one of the first games I backed with Kickstarter. While I never played the original Wasteland, I do love its spiritual successors Fallout and Fallout 2. Wasteland 2 promises a RPG with meaningful decision, multiple ways to pass obstacles and turn based tactical team combat. In other words A type of game that has not been done by a major studio in quite some time. And they wanted to deliver all this with modern graphics. I backed this project with quite some money, simply because I hope that a game like this can still be done in this day and age.
Even though I was very hopeful, I was sceptical as to whether it can still be done right. Especially after games that whished to recreate Jagged Alliance 2 in one way or another failed so horribly. Even Fallout the gameplay of Fallout changed a lot when the series was rebooted with Fallout 3, though one has to be fair and admit, that Fallout New Vegas felt more like the original again.
But even with all the scepticism there was hope, that it will be done right. For me there were two major selling points:
- The studio inXile Entertainment, that develops Wasteland 2 has a bunch of people that were involved in the original.
- With the Kickstarter funding there is no need for a Publisher, who would likely ask the studio to “modernise” the gameplay. And they do not have to consider the Mass Market, they are aware that this game will be a niche game and they can focus on pleasing the fan base this niche.
While the communication through somewhat regular E-Mail updates and Forum activity did keep my hopes up, the first real test of a game is always the first bit of in game footage. For Wasteland 2 this test came last week, when the first in game video was finally released:
This 17 Minute video affirms me in my believe, that Wasteland 2 can be everything I hoped it will be. While it is obvious, that there is still some work to be done, the potential of this game is undeniable. As far as I can tell, I am not alone with this opinion.
And that is not all the good news that came from inXile Entertainment recently. Brian Fargo, the studio head has stated in January, that inXile is currently in early preproduction of a spiritual successor to Planescape: Torment.